John Portor

Description:
Concept Adventurer Archaelogist Mask Spy Dirge Scholar
Clan Mekhet Covenant Ordo Dracul

Attributes

Power Intelligence 3 Strength 2 Presence 2
Finesse Wits 4 Dexterity 2 Manipulation 2
Resistance Resolve 2 Stamina 2 Composure 3

Other Traits

Willpower 5 Health 6 Size 4
Speed 9 Initiative Modifier 7 Defense 3

Skills

Mental (-3 untrained) Physical (-1 untrained) Social (-1 untrained)
Academics 0 Athletics 0 Animal Ken 0
Computer 0 Brawl 0 Empathy 2
Crafts 2 Drive 0 Expression 0
Investigation 3 Firearms 0 Intimidation 0
Medicine 0 Larceny 2 Persuasion 2
Occult 3 Stealth 2 Socialize 0
Politics 1 Survival 0 Streetwise 0
Science 2 Weaponry Knives 3 Subterfuge 0

Merits

Contacts ? 1
Dream Visions once per night learn something about someone or someplace you encounter for the first time 1
Language ? 1
Small Framed Size 4, +2 to hide or otherwise benefit from being small 2

Disciplines

  • Celerity 1
  • Obfuscate 2?
  • Coil of the Wyrm 1?

Blood Potency 2

Humanity 7

Touchstone: Professor Webb

Aspirations

  • Make political connections
  • Figure out how to make money
  • Advance within the Ordo Dracul
Bio:

Portor was once a grave robber and relic hunter. When he was commissioned to plunder a mound not on any map, he bit off more than he could chew. A freind died and he escaped. Then his employer Professor Martock gave him the “gift” of immortality.

All was good for a while.

Then the Strix he robbed arrived.

He fled. Then forgot. Now he is back in town with little recollection how he got here.

John Portor

Heartland Orphans derendel derendel